Players can also retrieve cargo from destroyed ships in a similar manner to mining. They are treated as outfits: when selected the map shows where you've found them, similar to the way other outfits show where they are sold. The map tracks mineral deposits you have discovered and mined. Minerals can also be sold manually in the outfitter screen, where they will be listed under the 'Special' category, alongside local maps. In port, all cargo can be seen in your flagship's info screen.) Minerals can be sold via the trade screen's sell all button, which will sell any and all commodities and 'harvested materials' in one click, leaving plundered outfits alone. Mined materials are listed in your ship's cargo (hotkey I to bring up your ship list, view individual ships to see their cargo. Mineable asteroids are visually distinct from other rocks for example, iron-rich asteroids tend to be reddish and slightly larger than unmineable asteroids. Some of these are designated as mineable, meaning that they can be shot at and destroyed, leaving behind chunks of debris that can be collected by flying over them. Numerous asteroids can be found careening about solar systems the player visits.
The ship will try to dock to your ship and will repair it up to the disabled threshold. You can also ask for help from a friendly ship by hailing it and pressing the "Ask for help" button.
If you are boarded by a hostile ship, it will plunder a part, or all, of your cargo. If your ship gets disabled, you can also get boarded. However, they will stop being hostile after a day passes if your reputation remains positive. Note that attacking a friendly disabled ship will cause all ships of that government in the system to turn temporarily hostile and gives you a reputation penalty. The player can attempt to take advantage of friendly disabled ships by shooting them once to turn them hostile, then boarding and plundering. Your crew can each only use one weapon and will automatically choose the best one for the situation. You can raise these values by bringing more crew or by purchasing hand to hand weapons. Choosing to defend uses the defense value and attacking uses the attack value, and they are compared against each other for the actual combat. Both sides defending means that you can disengage from combat. When in boarding combat, both sides choose whether to attack or defend. When attempting capture, you will be able to see the crew count of both ships, as well as capture attack and defense values, and capture odds and expected casualties for both attacking and defending. Attempting to capture a ship can be more risky. Stealing outfits or cargo presents no risk and you can freely take as much as your cargo space allows. You can only board using your flagship.īoarding a friendly ship will will repair the ship and give you a small reputation boost with that government, while boarding a hostile ship will allow you to plunder and potentially capture it. Disabled ships will show up as grey on the minimap and when you target them. Once a ship has been disabled, you can board it by targeting it and pressing the board key, B by default. There are three basic different types of weapons in Endless Sky: guns, turrets, and secondary weapons (mostly missiles). Weapons with blast radius will deal damage to all ships in range of the blast. Shield Disruption will decrease the shield generation and penetrates the hull of the targeted ship. Shield Piercing allows a percentage of the damage dealt to go straight through the shields and damage the hull. It will increase or decrease the fuel of the targeted ship. It will raise the heat of the targeted ship.įuel damage is an attribute which is not used by any weapons in the game but can be used by modders. Heat damage will be dealt by plasma weapons. It will decrease the energy generation of the targeted ship and can be a good way to disable ships. Ion damage will damage the ships electrical systems and causes weapon failure. Many of these can only be found on alien ships. The types of special damage are ion, heat, shield piercing, fuel, shield disruption, and area of effect. Some weapons also have special damage types. Different weapons have different values for how much shield or hull damage they will deal. Firing weapons uses energy and produces heat.
You can purchase weapons which will do damage against other ships. There is no way to increase the amount of shields or hull a ship has. Regenerators will take energy and produce heat to function. You can purchase shield and hull regenerators which will repair those when you take damage. A ship will become disabled if its hull reaches 25%-10%, depending on the size of the ship. In Endless Sky, ships have both a shield value and a hull value.